See the Point Light page for more details. Control the intensity either using Power Watts or Lumens. View and adjust the position in the real-time window. See the Area Light page for more details. Control the intensity of the light using Watts or Lumens. There are four Light Source Material Types that provide different lighting capabilities: Area Light Diffuse It’s a completely different approach from traditional rendering applications allowing more flexibility for rendering light accurately in your scene. Light Source MaterialsĪny piece of geometry can be turned it into a local light source. See the Environments section for more details. Environment Lighting uses spherical High-dynamic-range imaging (HDRI) to represent the full, physically accurate lighting of an interior or exterior space. The most general source of lighting a scene in KeyShot is through Environment Lighting. Sources of light in the scene Environment Lighting This setting features the same settings as the Interior preset with the addition of Ground Illumination, increased Ray Bounces, and Caustics.Īlways enable caustics for the most realistic result, when working with reflective or refractive materials. This is intended for complex interior illumination with indirect lighting although it can also be used to avoid noise created by local lights and provide more accurate sampling of HDRIs with very small and strong light sources such as Sun & Sky. This setting features direct and indirect lighting with shadows that is optimized for interior illumination. This is useful for products with transparent materials illuminated by the environment and local lighting. This preset provides direct and indirect lighting with shadows. This is useful for rendering simple models illuminated by the environment. This preset provides simple, direct lighting with shadows for basic scenes and fast performance. The Performance mode can also be toggled from the Ribbon or the Main Menu. The option is also available in the Ribbon. This is useful for scene setup and quick manipulation. This preset disables light source materials and shadows with reduced bounces for the fastest performance possible. KeyShot comes with a number of presets which you can select between or customize into your own Custom Lighting Presets. In the Lighting tab you can control the interpretation of lighting in your scene. The light in your scene comes from the Environment and/or from Light Source Materials, but the Render technique also has an effect on the appearance of your scene – this is what you can control in the Lighting tab of the Project panel or via the Main Menu > Lighting. Best Practices for Sharing and Embedding USDz and GLB Files.Best Practices for 3MF Export for 3D Printing.License Server Installation (PC) - Custom.Client Error: Unsupported KeyShot Version.Server Error: Invalid Mac Address (HostID).This course also includes over 100 custom created resources, including materials for each of the render engines, lighting environments, and props.Ī good PC – rendering is very taxing on your hardware, so the more powerful your computer, the better.Įither V-Ray, Keyshot, or Maverick – trial versions are available for each. This course covers MatrixGold, Cycles, V-Ray, Keyshot, and Maverick, plus additional modules that look at post-production. I cover the four key areas that make a great render-īy mastering these four areas, you renders will improve dramatically. I will be covering the fundamentals as well as advanced techniques in a variety of software. This course also looks at animation designs, from simple to advanced. I will be showing how I render to produce basic clean images that are suitable for individual customer feedback and design approval, and I also tackle the high-quality scenes that may be used for advertising, social media, or e-commerce purposes. This course aims to rectify that, by providing clear instructions and information about the render engine. Many people struggle to get lifelike images and end up producing dull and flat renders. In this course, I am going to guide you through the skills required to make stunning rendered images and animations.
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